Basics of Animation Course:
Bringing Drawings to Life
From structure to conceptual design to movement of drawings and graphics, this course will explore the fundamental skills necessary for any young artist, animator, or game concept designer. With pencils, paper, The Blender animation platform and plenty of imagination, students will learn how to bring an idea to life. Animators are sometimes called “actors with a pencil” with that in mind, students will be encouraged to tap into their creative instincts to write, create, and direct an animated short! In designing their characters and worlds, these young directors will also learn how to be aware of forces acting upon objects, how to render lines of action, and start to think in a three-dimensional way. From animation principles such as persistence of vision, walk-cycles, and physics – to film basics including scene-blocking and editing basics – we will try to cover as many topics as possible to give students a grounding in design, film, and animation.
About Tinker and Create:
Tinker and Create is a group of accomplished educators and scholars committed to teaching students how to approach and apply what matters in science and technology now. Rather than instructing to the end-goal of the subject course, our classes focus on the software, math, chemistry, physics, engineering, and design fostering children’s understanding of core academic subjects and developing their analytic skills. Ultimately, we believe that imagination and creativity require tools to develop problem-solving skills. At Tinker and Create our goal is to empower students with these tools.
It is a privilege for us to teach at institutions we admire. Our main objective is to deliver ongoing meaningful, relevant and innovative courses in science, technology, and health for their audiences. Learning by doing is our secret formula. Just like a book unfolds a new story, each course at Tinker & Create unlocks a new tool for students to learn and use.